

- #Screenflick faq mac os x
- #Screenflick faq movie
- #Screenflick faq update
- #Screenflick faq software
- #Screenflick faq code
I have a few more that I use less often, or have only just started using/testing so I can't recommend them yet. I also run the results through gifsicle, which can optimizes GIFs into smaller files that appear identical to the original-you can save a lot of space (and download time) with roguelikes due to the minimalist visual style. This is an incredibly easy way to record GIFs right on your desktop. Static screenshots of Cogmind, and most roguelikes in general, tend to look pretty boring compared to seeing how everything appears in motion. Nice to have copies of every little change saved in multiple locations.īulk Rename Utility for working with large numbers of asset files. OpenOffice Calc for spreadsheets (some data calculations, but mostly for time records-always good to know where that development time is going!)įBackup for keeping progress mirrored on external drives. Photoshop for font/glyph design and non-game art (like for the website). Great for plotting out program architecture when first starting out, and I also use it for mapping out the world layout. (There really doesn't seem to be any good lightweight list-based note-taking software, but I don't really want to waste time writing my own.)

I don't recommend it, but it's a little late for me to go back now on this project. I chose it for its emphasis on list-based note-taking, which is how I normally operate in text files anyway, but this is a horrible piece of software. Super lightweight editor with a minimal interface-great for quickly opening and closing multiple files quickly. I use it simply to have a different editor with a different interface and syntax highlighting loaded specifically for web code, so that it's easier to quickly distinguish one bit of coding from another (useful when frequently switching back and forth between different parts of a project). A lot of coders swear by ths newer text editor, but I find it inferior to Notepad++ for most of my own needs (and in other general ways as well-slow to start up for one also fewer features than N++).
#Screenflick faq code
Sublime Text for web code (HTML, CSS, JS, PHP). This is wonderful when you build your own syntax higlighting add-on.
#Screenflick faq software
Over the years I've accumulated a lot of different software to help with various aspects of development, and make heavy use of all of them for Cogmind, being a rather large project: Of course, you are always free to ask whatever questions you like whenever by posting them on r/roguelikedev, but concentrating topical discussion in one place on a predictable date is a nice format! (Plus it can be a useful resource for others searching the sub.) PM me to suggest topics you'd like covered in FAQ Friday. What kind of publicly available tools do you use to develop your roguelike(s)? What for? Have you built any of your own tools? And if so, what do they do?ĭon't forget to mention anything that you use in a particularly interesting or unusual way! Sometimes you even have to build your own custom tool for a specific task, because using what's available just isn't efficient enough. Using the right tools is crucial to staying productive and efficiently creating something as complex as a game. On top of those you could have any number of other tools depending on your features, assets, workflow, etc. Beyond the compiler, at the very least you'll have a text editor, and possibly an IDE. Last week we already covered languages and libraries, but before we move into discussing details like programming and design there is another important "meta" element of roguelike development to cover: Tools.Īny type of game development will involve using multiple types of software. More information and a trial download are available at.
#Screenflick faq mac os x
It requires Mac OS X 10.4 or 10.5 with QuickTime 7.2, and is compatible with both PowerPC and Intel Macs.
#Screenflick faq update
Version 1.6 is a free update for existing customers. Screenflick also offers the ability to display keyboard events and highlight mouse clicks to better communicate actions occuring during the recording.

#Screenflick faq movie
Unlike other solutions, Screenflick allows users to record a movie once and compress it as many times as needed, at different resolutions, qualities, and with or without audio, offering you the maximum amount of flexibility when choosing which presentation options to offer movie viewers. Audio is captured from internal or external mic, or the system audio. Screenflick features high performance screen recording with smooth, fluid motion up to 60 fps. Araelium Group's popular screen recording program, Screenflick, has been updated to version 1.6 adding over 30 new features and improvements, including improved recording performance (as much as 20%), the ability to display multiple recent keyboard events, improved stability, and greater usability within a refined interface.
